I decided to go a bit further than I originally planned with this piece. But it was definitely worth it because I learned so much along the way. Everything was based out in Maya, detailed, textured and Fibermesh done in Zbrush, and brought back into Maya for the mentalray rendering that I wanted for this project. Used IBL and a directional light for a more pronounced light direction and specularity.
Tuesday, June 25, 2013
Thursday, June 20, 2013
WIP: Harrison Ford as Deckard Pt.2
I've done a bit more work, pumping out some renders in Maya. Just have to add in the eyes, hair, and fine tune the lighting and shaders. This was originally supposed to be a simple sculpt but I decided to take it all the way, after a lot of troubleshooting, looks like it was worth it. Can't wait!
Tuesday, June 11, 2013
WIP: Harrison Ford as Deckard Pt.1
Been working on this for a while. Just transitioning into the texturing stage. Learning Zbrush's spotlight is a bit tricky, but I can't wait to finish and render it out in mental ray. Next update coming soon!
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