Tuesday, June 25, 2013

Deckard Finished!

I decided to go a bit further than I originally planned with this piece. But it was definitely worth it because I learned so much along the way. Everything was based out in Maya, detailed, textured and Fibermesh done in Zbrush, and brought back into Maya for the mentalray rendering that I wanted for this project. Used IBL and a directional light for a more pronounced light direction and specularity.

No comments:

Post a Comment