Sunday, January 19, 2014
Blue Flying Cartoon Character.
So I just finished a new project I've been working on today. It's my first attempt at a "cartoony" character in a long time. I tried to keep it as low poly as possible due to my recent interest in modeling for games. It's 2.3k quads, I know I can take that lower and will continue to optimize in the future.
The concept is by Sammich at CG HUB: http://cghub.com/images/view/29464/
Tuesday, August 27, 2013
Today's Sketch: British Phone Booth
A quick project I did the past couple of days. Just trying my hand at the iconic British phone booth.
Tuesday, July 9, 2013
Tuesday, June 25, 2013
Deckard Finished!
I decided to go a bit further than I originally planned with this piece. But it was definitely worth it because I learned so much along the way. Everything was based out in Maya, detailed, textured and Fibermesh done in Zbrush, and brought back into Maya for the mentalray rendering that I wanted for this project. Used IBL and a directional light for a more pronounced light direction and specularity.
Thursday, June 20, 2013
WIP: Harrison Ford as Deckard Pt.2
I've done a bit more work, pumping out some renders in Maya. Just have to add in the eyes, hair, and fine tune the lighting and shaders. This was originally supposed to be a simple sculpt but I decided to take it all the way, after a lot of troubleshooting, looks like it was worth it. Can't wait!
Tuesday, June 11, 2013
WIP: Harrison Ford as Deckard Pt.1
Been working on this for a while. Just transitioning into the texturing stage. Learning Zbrush's spotlight is a bit tricky, but I can't wait to finish and render it out in mental ray. Next update coming soon!
Wednesday, April 17, 2013
Robot Soldier Blockout
Going back to Maya after a long break can be really humbling. But I did as much as I could in roughly 8 hrs. I was hoping to make it to zbrush to get some of the cloth work and medium level of detail in but got hung up. On to the next one!
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