Sunday, January 19, 2014

Blue Flying Cartoon Character.


So I just finished a new project I've been working on today. It's my first attempt at a "cartoony" character in a long time. I tried to keep it as low poly as possible due to my recent interest in modeling for games. It's 2.3k quads, I know I can take that lower and will continue to optimize in the future.

The concept is by Sammich at CG HUB: http://cghub.com/images/view/29464/

Tuesday, August 27, 2013

Today's Sketch: British Phone Booth


A quick project I did the past couple of days. Just trying my hand at the iconic British phone booth.

Tuesday, June 25, 2013

Deckard Finished!

I decided to go a bit further than I originally planned with this piece. But it was definitely worth it because I learned so much along the way. Everything was based out in Maya, detailed, textured and Fibermesh done in Zbrush, and brought back into Maya for the mentalray rendering that I wanted for this project. Used IBL and a directional light for a more pronounced light direction and specularity.

Thursday, June 20, 2013

WIP: Harrison Ford as Deckard Pt.2


I've done a bit more work, pumping out some renders in Maya. Just have to add in the eyes, hair, and fine tune the lighting and shaders. This was originally supposed to be a simple sculpt but I decided to take it all the way, after a lot of troubleshooting, looks like it was worth it. Can't wait!

Tuesday, June 11, 2013

WIP: Harrison Ford as Deckard Pt.1


Been working on this for a while. Just transitioning into the texturing stage. Learning Zbrush's spotlight is a bit tricky, but I can't wait to finish and render it out in mental ray. Next update coming soon!

Wednesday, April 17, 2013

Robot Soldier Blockout

Going back to Maya after a long break can be really humbling. But I did as much as I could in roughly 8 hrs. I was hoping to make it to zbrush to get some of the cloth work and medium level of detail in but got hung up. On to the next one!
Concept art by Zoonoid of CGHUB.