Sunday, July 9, 2017

San Francisco Italianate Style Home.





I reside in San Francisco and these Italianate style homes are all over this city. Since I'm getting back into modeling after a long break this project was ideal with references everywhere. This particular building is based on attributes from various examples I found allowing myself room for changes mainly for simplification purposes. The style is an attempt to lean more cartoony rather than hyper-realistic. The model is made of about 29k polys, and was rendered out using Arnold (first time using it.) This project was the most fun I've had modeling in a long time.

Here the building that I loosely based this on:


Sunday, January 19, 2014

Blue Flying Cartoon Character.


So I just finished a new project I've been working on today. It's my first attempt at a "cartoony" character in a long time. I tried to keep it as low poly as possible due to my recent interest in modeling for games. It's 2.3k quads, I know I can take that lower and will continue to optimize in the future.

The concept is by Sammich at CG HUB: http://cghub.com/images/view/29464/

Tuesday, August 27, 2013

Today's Sketch: British Phone Booth


A quick project I did the past couple of days. Just trying my hand at the iconic British phone booth.

Tuesday, June 25, 2013

Deckard Finished!

I decided to go a bit further than I originally planned with this piece. But it was definitely worth it because I learned so much along the way. Everything was based out in Maya, detailed, textured and Fibermesh done in Zbrush, and brought back into Maya for the mentalray rendering that I wanted for this project. Used IBL and a directional light for a more pronounced light direction and specularity.

Thursday, June 20, 2013

WIP: Harrison Ford as Deckard Pt.2


I've done a bit more work, pumping out some renders in Maya. Just have to add in the eyes, hair, and fine tune the lighting and shaders. This was originally supposed to be a simple sculpt but I decided to take it all the way, after a lot of troubleshooting, looks like it was worth it. Can't wait!

Tuesday, June 11, 2013

WIP: Harrison Ford as Deckard Pt.1


Been working on this for a while. Just transitioning into the texturing stage. Learning Zbrush's spotlight is a bit tricky, but I can't wait to finish and render it out in mental ray. Next update coming soon!